//==============================================================================
//Turret Projectile_anim.txt
//==============================================================================
//==============================================================================
define Fire
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball
      }
   }
}
//==============================================================================
define FireTrail
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Trail
      }
   }
}
//==============================================================================
define Smoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Smoke
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
   	      		Visual jimmy
			Connect ATTACHPOINT Fire hotspot
			Connect ATTACHPOINT FireTrail hotspot
			Connect ATTACHPOINT Smoke hotspot
	 }
      }
   }
}